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feat(assets): calculate checksum for all assets and upload it
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160
internal/assets/asset.go
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160
internal/assets/asset.go
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@@ -0,0 +1,160 @@
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package assets
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import (
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"archive/zip"
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"crypto/md5"
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"crypto/sha1"
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"crypto/sha256"
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"crypto/sha512"
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"encoding/hex"
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"hash"
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"hash/crc32"
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"io"
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"io/ioutil"
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"os"
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"path"
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"path/filepath"
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"github.com/Nightapes/go-semantic-release/pkg/config"
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"github.com/pkg/errors"
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log "github.com/sirupsen/logrus"
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)
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// Asset struct
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type Asset struct {
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name string
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path string
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algorithm string
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isCompressed bool
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}
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//NewAsset from a config
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func NewAsset(repository string, assetConfig config.Asset, algorithm string) (*Asset, error) {
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filePath := assetConfig.Path
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if assetConfig.Name != "" && assetConfig.Path == "" {
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filePath = assetConfig.Name
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log.Warn("Name is deprecated. Please update your config. See https://nightapes.github.io/go-semantic-release/")
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}
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realPath := path.Join(repository, filePath)
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file, err := os.Open(realPath)
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if err != nil {
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file.Close()
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return nil, errors.Wrapf(err, "Could not open file %s", realPath)
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}
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defer file.Close()
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name := assetConfig.Rename
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if assetConfig.Rename == "" {
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info, _ := file.Stat()
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name = info.Name()
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}
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asset := &Asset{
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path: realPath,
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name: name,
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isCompressed: assetConfig.Compress,
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algorithm: algorithm,
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}
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return asset, nil
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}
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func (a *Asset) getChecksum() (string, error) {
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log.Debugf("Calculating checksum for %s", a.path)
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file, err := os.Open(a.path)
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if err != nil {
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return "", errors.Wrapf(err, "Failed to open file %s to calculate checksum", a.name)
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}
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defer file.Close() // nolint: errcheck
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var hash hash.Hash
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switch a.algorithm {
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case "crc32":
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hash = crc32.NewIEEE()
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case "md5":
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hash = md5.New()
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case "sha1":
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hash = sha1.New()
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case "sha224":
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hash = sha256.New224()
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case "sha384":
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hash = sha512.New384()
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case "sha256":
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hash = sha256.New()
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case "sha512":
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hash = sha512.New()
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default:
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hash = sha256.New()
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}
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_, err = io.Copy(hash, file)
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if err != nil {
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return "", err
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}
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return hex.EncodeToString(hash.Sum(nil)), nil
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}
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// GetPath where the file is located, if zipped true, it will compress it and give you the new location
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func (a *Asset) GetPath() (string, error) {
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if a.isCompressed {
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return a.zipFile()
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}
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return a.path, nil
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}
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// GetName of asset
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func (a *Asset) GetName() string {
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return a.name
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}
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// IsCompressed return true if file was zipped
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func (a *Asset) IsCompressed() bool {
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return a.isCompressed
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}
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// ZipFile compress given file in zip format
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func (a *Asset) zipFile() (string, error) {
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path := a.path
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fileToZip, err := os.Open(path)
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if err != nil {
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return "", errors.Wrapf(err, "Could not open file %s", path)
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}
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defer fileToZip.Close()
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zipFile, err := ioutil.TempFile(os.TempDir(), "asset.*.zip")
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if err != nil {
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return "", errors.Wrap(err, "Could not generate tmp file")
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}
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log.Debugf("Created zipfile %s", zipFile.Name())
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fileToZipInfo, err := fileToZip.Stat()
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if err != nil {
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return "", errors.Wrap(err, "Could not read file infos")
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}
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zipWriter := zip.NewWriter(zipFile)
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defer zipWriter.Close()
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fileToZipHeader, err := zip.FileInfoHeader(fileToZipInfo)
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if err != nil {
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return "", errors.Wrap(err, "Could not add file infos to zip handler")
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}
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fileToZipHeader.Name = fileToZipInfo.Name()
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fileToZipWriter, err := zipWriter.CreateHeader(fileToZipHeader)
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if err != nil {
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return "", errors.Wrap(err, "Could not create zip header")
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}
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if _, err = io.Copy(fileToZipWriter, fileToZip); err != nil {
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return "", errors.Wrap(err, "Could not zip file")
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}
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if err := zipFile.Close(); err != nil {
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return "", errors.Wrap(err, "Could not close file")
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}
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return filepath.Abs(fileToZipInfo.Name())
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}
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